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Post by giantenemycrab on Nov 8, 2012 23:31:27 GMT -5
I know only the first few chapters of this game are out on the IOS store but maybe these could be an addon/addition to existing tiers for say the $60 and up tiers?
IT would cost relatively little to the Zojoi team since it does not involve physical goods & possibly increase sales of future releases of the Sherlock Holmes consulting detective games on IOS
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otakuman
Global Moderator
Community Manager
Posts: 31
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Post by otakuman on Nov 9, 2012 0:34:29 GMT -5
Thanks for bringing it up! We've actually been discussing this recently along with some other thoughts about the Reward Tiers. We should have some more information and news soon.
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kalisti
KickStarter Backers
Posts: 10
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Post by kalisti on Nov 9, 2012 13:38:10 GMT -5
What a great idea!!!
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Post by SpikeDaPenguin on Nov 9, 2012 14:18:57 GMT -5
Just a heads up, Broken Sword Kickstarter did the same thing that one of the stretch goals would get a sequel to a game that wasn't Broken Sword.
This was followed by some backlash from the pledging community because people wanted to spend money only for the new Broken Sword game and not the other game.
So what I'm saying is this can be a possibility and whatever they choose I'll go with but be prepared for that 'backlash' that I'm talking about.
It's always better to just do a separate Kickstarter campaign for a different game in my opinion.
P.S.: Let me be clear though, this wouldn't bother me at all. I'm speaking more in a broader sense.
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Post by giantenemycrab on Nov 10, 2012 2:52:07 GMT -5
Just a heads up, Broken Sword Kickstarter did the same thing that one of the stretch goals would get a sequel to a game that wasn't Broken Sword. This was followed by some backlash from the pledging community because people wanted to spend money only for the new Broken Sword game and not the other game. So what I'm saying is this can be a possibility and whatever they choose I'll go with but be prepared for that 'backlash' that I'm talking about. It's always better to just do a separate Kickstarter campaign for a different game in my opinion. P.S.: Let me be clear though, this wouldn't bother me at all. I'm speaking more in a broader sense. I agree with what you say but I mean rather than a stretch goal to fund future chapters being made that backers would get the existing ones on IOS/Andorid for free. This could have a two pronged effect: 1. encourage more people to add this to their pledge if they have IOS 2. By trying the existing chapters they may then buy the future ones as they are released. This could increase the customer base potentially because Shadowgate is the more popular game. Of course everything is conjecture and you never know how backers will respond.
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otakuman
Global Moderator
Community Manager
Posts: 31
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Post by otakuman on Nov 10, 2012 12:25:31 GMT -5
Of course everything is conjecture and you never know how backers will respond. Which is probably the single most nerve wracking thing when planning the campaign and managing it while it's running. Sometimes, the reaction of people can be quite contrary to their actions or what they say in other situations. Nobody can really predict what will happen, and that makes taking action, any action really, a bit tricky. But the catch is that if you take no action to try and "play it safe", then people get the impression that the project creator isn't really interested or invested in their own project which leaves a negative taste in people's mouths. Example: When Dave announced the "Black Axe" content would return to Shadowgate, he wanted to do something fun and make it a little contest by encouraging people to "Like" the Facebook page and guaranteeing that the content would make it into the new game if we got 1,000 Likes. This backfired, as people felt rather indignant that Zojoi would hold back content unless one of our social network pages got an arbitrary number of "Likes". Furthermore, it was quite obvious that Dave & Karl and the others at Zojoi wanted to have the lost content added back in. So Dave commented that he would indeed keep the content in the game, and just wanted to try and make a fun little promotion thing with Facebook; no more, no less. On the flip side, it did result in 200+ more Facebook "Likes" than usual, although I've been researching on this "EdgeRank" algorithm Facebook has which is very likely blocking our posts from reaching all of our Facebook "Likers". More on that in another thread. Hopefully, once we finally do reach the target goal, our hearts won't beat nearly as fast as they have been.
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