Post by otakuman on Nov 11, 2012 19:44:11 GMT -5
I believe what you are suggesting is a form of "Cloud Computing" Shadowgate, wherein instead of downloading and installing a copy of Shadowgate on your device of choice, you instead log in to a medium like Facebook and access your game there.
I have seen this done before and given your recommendation I can see how Shadowgate could fit that distribution platform. However, bear in mind that this version of the game will likely be larger (certainly larger than the original game) than other adventure games that might be offered through such means (Like Big Fish & Popcap).
Plus, Shadowgate is a self-contained adventure that has a beginning and end. I'm not sure it would really lend itself to the type of adventure games commonly scene on what could be considered more "casual" platforms. You are far more likely to die a gruesome, horrible, detailed, and amusing death in Shadowgate than you would in any old "Hidden Object" game. But then again, that's what makes it what it is and I doubt anyone would want it any other way.
Lastly, if we tried to put Shadowgate on the cloud ourselves, that would require investing a massive amount of money in purchasing servers and hardware necessary to stream the game to logged in players. On top of that, we'd need to have IT people brought on board to maintain said hardware and ensure that it doesn't malfunction. The KickStarter money would help, but I think most would agree that money should be invested in the development of the game over purchasing hardware.
Still, we'll definitely keep all this in mind.
I have seen this done before and given your recommendation I can see how Shadowgate could fit that distribution platform. However, bear in mind that this version of the game will likely be larger (certainly larger than the original game) than other adventure games that might be offered through such means (Like Big Fish & Popcap).
Plus, Shadowgate is a self-contained adventure that has a beginning and end. I'm not sure it would really lend itself to the type of adventure games commonly scene on what could be considered more "casual" platforms. You are far more likely to die a gruesome, horrible, detailed, and amusing death in Shadowgate than you would in any old "Hidden Object" game. But then again, that's what makes it what it is and I doubt anyone would want it any other way.
Lastly, if we tried to put Shadowgate on the cloud ourselves, that would require investing a massive amount of money in purchasing servers and hardware necessary to stream the game to logged in players. On top of that, we'd need to have IT people brought on board to maintain said hardware and ensure that it doesn't malfunction. The KickStarter money would help, but I think most would agree that money should be invested in the development of the game over purchasing hardware.
Still, we'll definitely keep all this in mind.